FLETCHER – STAMINA WARDEN

INTRODUCTION

Welcome to my Stamina Warden build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.

Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.

 

 

STATS

Max Magicka: 9000 – 11000

Max Health: 16000 – 18000

Max Stamina: 32000 – 39000

Weapon Damage: 2700 – 4400

Weapon Critical: 40 – 70 %

 

RACE

ON-icon-Redguard

Redguard

ON-icon-Khajiit

Khajiit

ON-icon-Orc

Orc

 

ATTRIBUTES

0 Magicka, 0 Health, 64 Stamina

 

 

GEAR

FLETCHER GEAR.png

What weapon trait should I choose?

Infused Main Hand with Precise Off Hand is the go to choice if you only wanna push higher damage on single target.

Nirnhoned Main Hand is the best choice overall and provides best balance between both AOE and single target damage.

Recommended choice is to go Nirnhoned on Main Hand, Infused Off Hand and Nirnhoned on Backup Hand Weapon.

Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:

You can switch Selene’s to Velidreth’s or Kragh’s.

Hundings Rage can be switched to Night Mothers Gaze if someone else in the group doesn’t use it already or if you need more penetration.

War Machine can be switched to Vicious Ophidian for more sustain.

You can also use Morag Tong instead of War Machine for group support.

You can also use Mechanical Acuity instead of Hundings Rage.

If you play solo or want to spec for Maelstrom Arena, use Twice Fanged Snake or Spriggans instead of Hundings Rage.

Other:

To maximize your single target damage, you’ll want to use Damage Health Poison IX on your Bow instead of Disease enchant.

Item Set Info:

Selenes

Velidreth

Kraghs

Hundings Rage

Mechanical Acuity

Night Mothers Gaze

Twice Fanged Snake

Spriggans Thorns

War Machine

Vicious Ophidian

Morag Tong

 

 

ABILITIES

STAMDEN SKILLBARS

Front Bar

Bird Of Prey, Rending Slashes, Subterranean Assault, Cutting Dive, Deadly Cloak, Wild Guardian

Back Bar

Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Bull Netch, Wild Guardian

 

You can switch around the places of abilities as long as you keep the same abilities on same bars. However you can switch places with Bird Of Prey and Rearming Trap if you prefer to have your trap on front bar and Bird Of Prey on back bar.

 

Changeable Abilities:

Cutting Dive to Shrouded Daggers

Rending Slashes to Steel Tornado

Bird Of Prey to Resolving Vigor

Bird Of Prey to Green Lotus

 

If you’re new to the game or Warden class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.

 

 

CONSUMABLES

Food: Max Health & Stamina Food: Braised Rabbit With Spring Vegetables

Potions: Essence Of Weapon Power

 

MUNDUS

warriorThe Warrior:

Increases your Weapon Damage

If you only play solo or want to spec for Maelstrom Arena, use:

loverThe Lover:

Increases your Physical and Spell Penetration

 

 

SKILL ROTATION

Before you enter combat, apply Deadly Cloak, Bull Netch and Bird Of Prey. Keep them refreshed whenever they run out. Instead of HA Cutting Dive, replace it with HA, Bird Of Prey for example if it’s running out.

20 Second Rotation:

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, LA, Bull Netch (If needed), Swap

LA, Subterranean Assault, HA, Rending Slashes, HA, Cutting Dive, HA, Subterranean Assault, LA, Deadly Cloak

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, LA, Bull Netch (If needed), Swap

LA, Subterranean Assault, HA, Rending Slashes, HA, Cutting Dive, HA, Subterranean Assault, LA, Deadly Cloak

Repeat

Explanation for Terms:

LA = Light Attack

HA = Heavy Attack

Swap = Switch Bars

 

PASSIVES

Racial: All Passives

Class:

  • Animal Companions: All Passives
  • Green Balance: Natures Gift, Emerald Moss, Maturation
  • Winters Embrace: Icy Aura

Dual Wield: All Passives

Bow: All Passives

Medium Armor: All Passives

Heavy Armor: Juggernaut

Fighters Guild: All Passives

Undaunted: All Passives

Vampirism (Optional): Supernatural Recovery, Undeath

Alchemy: Medicinal Use

 

CHAMPION POINTS

720 CP:

points-warrior

The Lord: 10 Quick Recovery

The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned

The Steed: 56 Ironclad, 28 Spell Shield

points-mage

The Ritual: 66 Thaumaturge, 64 Mighty, 48 Precise Strikes, 31 Piercing

The Atronach: 31 Master At Arms

The Apprentice: –

points-thief

The Shadow: 31 Shadow Ward, 34 Tumbling

The Lover: 75 Mooncalf, 56 Tenacity

The Tower: 44 Warlord

300 CP:

points-warrior

The Lord: –

The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned

The Steed: 23 Ironclad

points-mage

The Ritual: 20 Thaumaturge, 23 Mighty, 28 Precise Strikes, 29 Piercing

The Atronach: –

The Apprentice: –

points-thief

The Shadow: –

The Lover: 64 Mooncalf, 36 Tenacity

The Tower: –

 

 

DPS TEST

Coming soon!

 

CHANGE LOG

12/02/2018:

  • Updated build for Dragon Bones DLC.
  • Changes to Champion Points: 10 more points for each constellation.
  • Adding a new rotation showcase video soon.

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