VAERMIN – MAGICKA DRAGONKNIGHT

INTRODUCTION

Welcome to my Magicka Dragonknight build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.

Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.

 

 

STATS

Max Magicka: 38000 – 41000

Max Health: 16000 – 18000

Max Stamina: 9000 – 11000

Spell Damage: 2200 – 3400

Spell Critical: 45 – 60 %

 

 

RACE

ON-icon-Dunmer

Dunmer

ON-icon-Altmer

Altmer

ON-icon-Breton

Breton

 

 

ATTRIBUTES

64 Magicka, 0 Health, 0 Stamina

 

 

GEAR

VAERMIN GEAR.png

What weapon trait should I choose?

Infused is the go to choice if you only wanna push higher damage on single target.

Nirnhoned is the best choice overall and provides best balance between both AOE and single target damage.

Recommended choice is to go Infused on Main Hand and Nirnhoned on Backup Hand Weapon.

Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:

You can switch Zaan to Grothdarr.

You can switch Moondancer to Infallible Aether or Willpower.

You can use Julianos or Mechanical Acuity instead of Burning Spellweave.

If you don’t have access to Maelstrom Staff, use random staff with specific trait and enchantment instead.

 

Item Set Info:

Zaan

Grothdarr

Burning Spellweave

Mechanical Acuity

Julianos

Moondancer

Infallible Aether

Willpower

 

 

ABILITIES

VARMIN SKILLBARS

Front Bar

Dampen Magic, Burning Embers, Engulfing Flames, Flame Lash, Inner Light, Elemental Rage

Back Bar

Rearming Trap, Elemental Blockade, Eruption, Flames Of Oblivion, Inner Light, Standard Of Might

 

You can switch around the places of abilities as long as you keep the same abilities on same bars. However you can switch places with Dampen Magic and Rearming Trap if you prefer to have your shield on back bar and Rearming Trap on front bar.

 

Changeable Abilities:

Inner Light (back bar) to Molten Armaments

Inner Light (back bar) to Volatile Armor

 

If you’re new to the game or Dragonknight class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.

 

 

CONSUMABLES

Food: Max Health & Magicka & Magicka Recovery Food: Clockwork Citrus Filet/Witchmother’s Potent Brew

Potions: Essence Of Spell Power

 

 

MUNDUS

apprenticeThe Apprentice:

Increases your Spell Damage

If you only play solo or want to spec for Maelstrom Arena, use:

loverThe Lover:

Increases your Physical and Spell Penetration

 

 

SKILL ROTATION

Before you enter combat apply Flames Of Oblivion.

20 Second Rotation:

Rearming Trap, LA, Eruption, LA, Elemental Blockade, Swap

LA, Engulfing Flames, LA, Burning Embers, LA, Flame Lash, LA, Flame Lash, Flame Lash, Swap

LA, Elemental Blockade, LA, Flames Of Oblivion (If needed), Swap

LA, Flame Lash, LA, Flame Lash, LA, Flame Lash, LA, Engulfing Flames, LA, Burning Embers, Swap

Repeat

 

Explanation for Terms:

LA = Light Attack

HA = Heavy Attack

Swap = Switch Bars

 

 

PASSIVES

Racial: All Passives

Class:

  • Ardent Flame: All Passives
  • Draconic Power: All Passives
  • Earthen Heart: All Passives

Destruction Staff: All Passives

Light Armor: All Passives

Heavy Armor: Juggernaut

Mages Guild: Everlasting Magic, Magicka Controller

Fighters Guild: Banish The Wicked

Undaunted: All Passives

Vampirism (Optional): Supernatural Recovery, Undeath

Alchemy: Medicinal Use

 

 

CHAMPION POINTS

720 CP:

points-warrior

The Lord: 10 Quick Recovery

The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned

The Steed: 56 Ironclad, 28 Spell Shield

points-mage

The Ritual: 75 Thaumaturge

The Atronach: 23 Master At Arms

The Apprentice: 56 Elemental Expert, 44 Elfborn, 42 Spell Erosion

points-thief

The Shadow: 31 Shadow Ward, 34 Tumbling

The Lover: 75 Arcanist, 56 Tenacity

The Tower: 44 Warlord

300 CP:

points-warrior

The Lord: –

The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned

The Steed: 23 Ironclad

points-mage

The Ritual: 23 Thaumaturge

The Atronach: –

The Apprentice: 27 Elemental Expert, 26 Elfborn, 24 Spell Erosion

points-thief

The Shadow: –

The Lover: 64 Arcanist, 36 Tenacity

The Tower: –

 

 

DPS TEST

Coming soon!

 

 

CHANGE LOG

08/02/2018:

  • Updated build for Dragon Bones DLC.
  • Changes to Champion Points: 10 more points for each constellation.
  • Adding a new rotation showcase video soon.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s