Welcome to my Magicka Dragonknight build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.
Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.
Max Magicka: 38000 – 41000
Max Health: 16000 – 18000
Max Stamina: 9000 – 11000
Spell Damage: 2200 – 3400
Spell Critical: 45 – 60 %
64 Magicka, 0 Health, 0 Stamina
What weapon trait should I choose?
Infused is the go to choice if you only wanna push higher damage on single target.
Nirnhoned is the best choice overall and provides best balance between both AOE and single target damage.
Recommended choice is to go Infused on Main Hand and Nirnhoned on Backup Hand Weapon.
Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:
You can switch Zaan to Grothdarr.
You can switch Moondancer to Infallible Aether or Willpower.
You can use Julianos or Mechanical Acuity instead of Burning Spellweave.
If you don’t have access to Maelstrom Staff, use random staff with specific trait and enchantment instead.
Item Set Info:
Dampen Magic, Burning Embers, Engulfing Flames, Flame Lash, Inner Light, Elemental Rage
Rearming Trap, Elemental Blockade, Eruption, Flames Of Oblivion, Inner Light, Standard Of Might
You can switch around the places of abilities as long as you keep the same abilities on same bars. However you can switch places with Dampen Magic and Rearming Trap if you prefer to have your shield on back bar and Rearming Trap on front bar.
Inner Light (back bar) to Molten Armaments
Inner Light (back bar) to Volatile Armor
If you’re new to the game or Dragonknight class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.
Food: Max Health & Magicka & Magicka Recovery Food: Clockwork Citrus Filet/Witchmother’s Potent Brew
Potions: Essence Of Spell Power
Increases your Spell Damage
If you only play solo or want to spec for Maelstrom Arena, use:
Increases your Physical and Spell Penetration
Before you enter combat apply Flames Of Oblivion.
20 Second Rotation:
Rearming Trap, LA, Eruption, LA, Elemental Blockade, Swap
LA, Engulfing Flames, LA, Burning Embers, LA, Flame Lash, LA, Flame Lash, Flame Lash, Swap
LA, Elemental Blockade, LA, Flames Of Oblivion (If needed), Swap
LA, Flame Lash, LA, Flame Lash, LA, Flame Lash, LA, Engulfing Flames, LA, Burning Embers, Swap
Explanation for Terms:
LA = Light Attack
HA = Heavy Attack
Swap = Switch Bars
Racial: All Passives
- Ardent Flame: All Passives
- Draconic Power: All Passives
- Earthen Heart: All Passives
Destruction Staff: All Passives
Light Armor: All Passives
Heavy Armor: Juggernaut
Mages Guild: Everlasting Magic, Magicka Controller
Fighters Guild: Banish The Wicked
Undaunted: All Passives
Vampirism (Optional): Supernatural Recovery, Undeath
Alchemy: Medicinal Use
The Lord: 10 Quick Recovery
The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed: 56 Ironclad, 28 Spell Shield
The Ritual: 75 Thaumaturge
The Atronach: 23 Master At Arms
The Apprentice: 56 Elemental Expert, 44 Elfborn, 42 Spell Erosion
The Shadow: 31 Shadow Ward, 34 Tumbling
The Lover: 75 Arcanist, 56 Tenacity
The Tower: 44 Warlord
The Lord: –
The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned
The Steed: 23 Ironclad
The Ritual: 23 Thaumaturge
The Atronach: –
The Apprentice: 27 Elemental Expert, 26 Elfborn, 24 Spell Erosion
The Shadow: –
The Lover: 64 Arcanist, 36 Tenacity
The Tower: –
- Updated build for Dragon Bones DLC.
- Changes to Champion Points: 10 more points for each constellation.
- Adding a new rotation showcase video soon.