Welcome to my Templar Healer build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.
Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.
Max Magicka: 34000 – 39000
Max Health: 16000 – 19000
Max Stamina: 9000 – 11000
Magicka Recovery: 1900 – 2500
Spell Damage: 1600 – 2400
Spell Critical: 40 – 60 %
64 Magicka, 0 Health, 0 Stamina
What weapon trait should I choose?
Powered is the go to choice for your Restoration Staff to achieve a huge buff in healing.
Precise can also work for the Restoration Staff if you feel like your heals are strong enough.
Infused is an good option if you have to give your group more concussion up time.
Always run Charged as a trait on your Backup Hand lightning staff to increase the chance to apply Off Balance to enemies.
Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:
You can switch Mending to Worm Cult or Master Architect.
You can use Jorvuld’s Guidance instead of any secondary support sets.
You can switch Mending to Master Architect to give a direct buff to group’s damage via ultimate’s.
You can switch Master Restoration Staff to Asylum or Maelstrom Restoration Staff.
Asylum Restoration can be more preferred option generally as it helps with your sustain more, but usually sustain isn’t an problem and you will find Master Restoration staff more beneficial to your group.
If you don’t have access to Master/Asylum/Maelstrom Restoration Staff or Maelstrom Lightning Staff, use random crafted staves with specific traits and enchantments.
Take note that only one healer in the group should use Mending or Worm Cult.
If you need more sustain, switch one of your recovery glyph’s to cost reduction.
Item Set Info:
Extended Ritual, Combat Prayer, Breath Of Life, Healing Springs, Inner Light, Aggressive War Horn
Channeled Focus, Elemental Blockade, Elemental Drain, Luminous Shards, Energy Orb, Solar Prison
Healers skill bars change depending on the content you do, but this is the basic one which should get you through almost all the content.
Other abilities you will need?:
Power Of The Light
If you’re new to the game or Templar class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.
Food: Max Health & Magicka & Magicka Recovery Food: Clockwork Citrus Filet/Witchmothers Potent Brew
Potions: Essence Of Spell Power, Tri-Stat Potions
Increases your Magicka Recovery
As a healer, we don’t have a specific skill rotation, but there’s a few things you need to keep up doing over:
Before you enter combat, apply Channeled Focus to gain regeneration buff and little damage mitigation. Keep Channeled Focus refreshed whenever it runs out.
Apply Elemental Drain to larger mobs (+200 K Health) and on bosses. Refresh approx. every 15 seconds. It reduces target’s spell resistance by 5280 for 24 seconds and afflicts them with Minor Magickasteal, restoring 300 Magicka every second to everyone who’s damaging the target.
Try to keep up Power Of The Light on the boss as much as you can if you use it. It reduces target’s spell and physical resistance by 1320 for 6 seconds.
Use Combat Prayer every 5 seconds to your group members to give them Minor Berserk. When fight is static, this is your only heal you need.
Apply Elemental Blockade whenever possible to increase group’s off balance up time.
Throw Luminous Shards and Energy Orbs every time you cast Elemental Blockade to give some resources back to other group members, also throw them whenever asked and more if the fight is resource heavy.
Breath Of Life is your panic heal, use it when you need instant heals or when someone isn’t close enough to heal with your healing springs or combat prayer.
Elemental Drain, LA, Elemental Blockade, LA, Blazing Spear, Swap
LA, Power Of The Light, Combat Prayer, LA, Extended Ritual, Swap
Explanation for Terms:
LA = Light Attack
HA = Heavy Attack
Swap = Switch Bars
Racial: All Passives
- Aedric Spear: All Passives
- Dawns Wrath: All Passives
- Restoring Light: All Passives
Restoration Staff: All Passives
Destruction Staff: All Passives
Light Armor: All Passives
Mages Guild: Magicka Controller
Fighters Guild: Banish The Wicked
Undaunted: All Passives
Vampirism (Optional): Supernatural Recovery, Undeath
Alchemy: Medicinal Use
The Lord: 10 Quick Recovery
The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed: 56 Ironclad, 28 Spell Shield
The Ritual: 31 Thaumaturge
The Atronach: –
The Apprentice: 37 Elemental Expert, 73 Elfborn, 23 Spell Erosion, 76 Blessed
The Shadow: 31 Shadow Ward, 34 Tumbling
The Lover: 75 Arcanist, 56 Tenacity
The Tower: 44 Warlord
The Lord: –
The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned
The Steed: 23 Ironclad
The Ritual: –
The Atronach: –
The Apprentice: 32 Elemental Expert, 31 Elfborn, 37 Blessed
The Shadow: –
The Lover: 64 Arcanist, 36 Tenacity
The Tower: –
- Updated build for Dragon Bones DLC.
- Changes to Champion Points: 10 more points for each constellation.