Welcome to my Stamina Templar build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.

Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.



Max Magicka: 9000 – 11000

Max Health: 16000 – 18000

Max Stamina: 32000 – 39000

Weapon Damage: 3000 – 4400

Weapon Critical: 40 – 80 %











0 Magicka, 0 Health, 64 Stamina





What weapon trait should I choose?

Infused Main Hand with Precise Off Hand is the go to choice if you only wanna push higher damage on single target.

Nirnhoned Main Hand is the best choice overall and provides best balance between both AOE and single target damage.

Recommended choice is to go Nirnhoned on Main Hand, Infused Off Hand and Nirnhoned on Backup Hand Weapon.

Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:

You can switch Velidreth to Stormfist, Selenes, Kraghs or Mephalas.

Automaton can be switched to Night Mothers Gaze if someone else in the group doesn’t use it already or if you need more penetration.

Automaton can be switched to Hundings Rage if you don’t have access to it.

Vicious Ophidian can be switched to War Machine for more group utility, just remember to swap Crescent Sweep ultimate to your front bar and Flawless Dawnbreaker to your back bar.

You can also use Mechanical Acuity instead of Automatons.

If you play solo or want to spec for Maelstrom Arena, use Twice Fanged Snake or Spriggans instead of Automaton.


To maximize your single target damage, you’ll want to use Damage Health Poison IX on your Bow instead of Disease enchant.

Item Set Info:






Hundings Rage

Mechanical Acuity

Night Mothers Gaze

Twice Fanged Snake

Spriggans Thorns

War Machine

Vicious Ophidian





Front Bar

Repentance, Rending Slashes, Power Of The Light, Biting Jabs, Deadly Cloak, Flawless Dawnbreaker

Back Bar

Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Blazing Spear, Ballista

You can switch around the places of abilities as long as you keep the same abilities on same bars. However you can switch places with Repentance and Rearming Trap if you prefer to have your trap on front bar and Repentance on back bar.

Changeable Abilities:

Repentance to Resolving Vigor

Rending Slashes to Steel Tornado

If you’re new to the game or Templar class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.




Food: Max Health & Stamina Food: Braised Rabbit With Spring Vegetables

Potions: Essence Of Weapon Power



warriorThe Warrior:

Increases your Weapon Damage

If you only play solo or want to spec for Maelstrom Arena, use:

loverThe Lover:

Increases your Physical and Spell Penetration




Before you enter combat, apply Deadly Cloak. Keep it refreshed whenever it runs out. Rotation below is a static rotation, which should give you 85% or more uptime on Power Of The Light. However doing a dynamic rotation is recommended, as it gives you 90% uptime on Power Of The Light, but it’s harder to learn. This means we use the static rotation as our base but our rotation will have small differences on when to heavy attack and when to light attack based on the timer on your abilities.

20 Second Rotation:

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, Swap

LA, Power Of The Light, HA, Rending Slashes, HA, Biting Jabs, HA, Deadly Cloak, LA, Power Of The Light, Swap

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, Swap

LA, Power Of The Light, HA, Rending Slashes, HA, Biting Jabs, HA, Deadly Cloak, LA, Power Of The Light, Swap


Explanation for Terms:

LA = Light Attack

HA = Heavy Attack

Swap = Switch Bars



Racial: All Passives


  • Aedric Spear: All Passives
  • Dawns Wrath: All Passives
  • Restoring Light: Mending, Master Ritualist

Dual Wield: All Passives

Bow: All Passives

Medium Armor: All Passives

Heavy Armor: Juggernaut

Fighters Guild: All Passives

Undaunted: All Passives

Vampirism (Optional): Supernatural Recovery, Undeath

Alchemy: Medicinal Use



720 CP:


The Lord: 10 Quick Recovery

The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned

The Steed: 56 Ironclad, 28 Spell Shield


The Ritual: 66 Thaumaturge, 64 Mighty, 48 Precise Strikes, 31 Piercing

The Atronach: 31 Master At Arms

The Apprentice: –


The Shadow: 31 Shadow Ward, 34 Tumbling

The Lover: 75 Mooncalf, 56 Tenacity

The Tower: 44 Warlord

300 CP:


The Lord: –

The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned

The Steed: 23 Ironclad


The Ritual: 20 Thaumaturge, 23 Mighty, 28 Precise Strikes, 29 Piercing

The Atronach: –

The Apprentice: –


The Shadow: –

The Lover: 64 Mooncalf, 36 Tenacity

The Tower: –







  • Updated build for Dragon Bones DLC.
  • Changes to Champion Points: 10 more points for each constellation.
  • Added a new rotation showcase video.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s