Welcome to my Stamina Dragonknight build for Dragon Bones patch. This build is aimed at End-Game PvE content but works as it is on basic overland content.

Here you can find info on how to setup your attributes, what gear you should use, how to set your skill bars and champion points.




Max Magicka: 9000 – 11000

Max Health: 16000 – 18000

Max Stamina: 34000 – 40000

Weapon Damage: 3000 – 5400

Weapon Critical: 40 – 70 %











0 Magicka, 0 Health, 64 Stamina





What weapon trait should I choose?

Infused Main Hand with Precise Off Hand is the go to choice if you only wanna push higher damage on single target.

Nirnhoned Main Hand is the best choice overall and provides best balance between both AOE and single target damage.

Recommended choice is to go Nirnhoned on Main Hand, Infused Off Hand and Nirnhoned on Backup Hand Weapon.

Don’t have access to some of the recommended gear or want to use something else? Here’s other options you can go with such as:

You can switch Velidreth to Selenes or Kraghs.

Hundings Rage can be switched to Night Mothers Gaze if someone else in the group doesn’t use it already or if you need more penetration.

Vicious Ophidian can be switched to Sunderflame if someone else in the group doesn’t use it already or if you need more penetration.

You can also use Morag Tong instead of Vicious Ophidian for group support.

You can also use Mechanical Acuity instead of Hundings Rage.

If you play solo or want to spec for Maelstrom Arena, use Twice Fanged Snake or Spriggans instead of Hundings Rage.


To maximize your single target damage, you’ll want to use Damage Health Poison IX on your Bow instead of Disease enchant.

Item Set Info:




Hundings Rage

Mechanical Acuity

Night Mothers Gaze


Twice Fanged Snake

Spriggans Thorns

Morag Tong





Front Bar

Venomous Claw, Rending Slashes, Noxious Breath, Flames Of Oblivion, Deadly Cloak, Flawless Dawnbreaker

Back Bar

Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Molten Armaments, Standard Of Might


You can switch around the places of abilities as long as you keep the same abilities on same bars. However you can switch places with Flames Of Oblivion/Resolving Vigor and Rearming Trap if you prefer to have your trap on front bar and Flames Of Oblivion/Resolving Vigor on back bar.


Changeable Abilities:

Rending Slashes to Steel Tornado

Flames Of Oblivion to Resolving Vigor


If you’re new to the game or Dragonknight class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.




Food: Max Health & Stamina Food: Braised Rabbit With Spring Vegetables

Potions: Essence Of Weapon Power



warriorThe Warrior:

Increases your Weapon Damage

If you only play solo or want to spec for Maelstrom Arena, use:

loverThe Lover:

Increases your Physical and Spell Penetration




Before you enter combat, apply Deadly Cloak, Flames Of Oblivion and Molten Armaments. Keep all refreshed whenever they run out.

20 Second Rotation:

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, LA, Molten Armaments (if needed), Swap

LA, Noxious Breath, HA, Venomous Claw, HA, Rending Slashes, HA, Deadly Cloak, LA, Flames Of Oblivion, Swap

Endless Hail, LA, Rearming Trap, LA, Razor Caltrops, LA, Poison Injection, LA, Molten Armaments (if needed), Swap

LA, Noxious Breath, HA, Venomous Claw, HA, Rending Slashes, HA, Deadly Cloak, LA, Flames Of Oblivion, Swap


Explanation for Terms:

LA = Light Attack

HA = Heavy Attack

Swap = Switch Bars



Racial: All Passives


  • Ardent Flame: All Passives
  • Draconic Power: All Passives
  • Earthen Heart: All Passives

Dual Wield: All Passives

Bow: All Passives

Medium Armor: All Passives

Heavy Armor: Juggernaut

Fighters Guild: All Passives

Undaunted: All Passives

Vampirism (Optional): Supernatural Recovery, Undeath

Alchemy: Medicinal Use



720 CP:


The Lord: 10 Quick Recovery

The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned

The Steed: 56 Ironclad, 28 Spell Shield


The Ritual: 66 Thaumaturge, 64 Mighty, 48 Precise Strikes, 31 Piercing

The Atronach: 31 Master At Arms

The Apprentice: –


The Shadow: 31 Shadow Ward, 34 Tumbling

The Lover: 75 Mooncalf, 56 Tenacity

The Tower: 44 Warlord

300 CP:


The Lord: –

The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned

The Steed: 23 Ironclad


The Ritual: 20 Thaumaturge, 23 Mighty, 28 Precise Strikes, 29 Piercing

The Atronach: –

The Apprentice: –


The Shadow: –

The Lover: 64 Mooncalf, 36 Tenacity

The Tower: –




Coming soon!





  • Updated build for Dragon Bones DLC.
  • Changes to Champion Points: 10 more points for each constellation.
  • Adding a new rotation showcase video soon.


  1. Wildröse says:

    hey. i just have a quick question..

    since im new in this game and i’ve just started DRAGONKNIGHT. im just wondering with wich weapon to start this build ( i know that this is end game build but just wondering ) because im lv 10 and i still dont have any skills to use. because there are only skills that i can use because there are only passives that i need to lv up with skillpoints and as i see in this build i’ll have to use daggers. so dual build skills and bow skills are the way to go or am i completely wrog. ?

    1. Shrediful says:

      You’re right, Dual Wield and Bow skill line are the Weapon skill-lines you’ll need to level up, along with Medium and Heavy Armor as well as other skill lines, you can find the list in the “Passive abilities” section. For general information about the game as well as progressing to Trial environment, you might find this article very helpful! Heres a link:

      In general its recommended to level up all the skills in all skill lines you need! 🙂

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